The Effects of Different Settings on a Warriors Roleplay by Gorsecloud & Blizz

Well, it's clear that the Warriors roleplay experience is not limited to the same forest, same Clans, same plotline, same everything. Whole different Clans have been created, and entirely unique settings made. However, new factors are brought into play with each individual setting. One must take these factors into account when roleplaying. This article will examine these factors.

Oceanside/Seaside [by Gorsecloud]

A common alternative, this setting is possible and believable. The Clan's camp is usually at or near the coast. It is usually used in combination with some other kind of territory, like forest. A physical feature, usually a cliff, separates the beach from the rest of the territory. An ocean could have great effect on the physical features of the surrounding areas. Any rivers that empty into the ocean are likely to be surrounded by swamps and salt marshes. Also, the climate and weather would be affected. Depending on where the beach is, there is the possibility of a hurricane or tsunami. The weather would also probably have warm summers and mild winters.

Clans would gain a few benefits from living in this area. They will have easy access to fish, and if there are swampy areas, herbs. If there are cliffs and rocky areas, the rocks and caves would make a good hiding place. And since climate varies the least in coastal areas, the threat of temperature extremes is much less.

However, there are many dangers, too. Tides and currents increase the risk of drowning. Cliffs and rocks would make it more likely for a serious, even fatal fall to occur. And the salt water could contaminate their drinking water. Summer beach goers make it difficult for the cats to avoid Twolegs. And last but not least, there are other sea animals that could threaten the Clan cats, such as seals, and sea lions.

Volcanoes [by Gorsecloud]

This one is a little less believable, but it is a very interesting concept. True, it is impossible for cats to really be able to withstand the heat of magma or run across hot lava, a truly interesting concept emerges if the idea of cold, ancient lava tubes from extinct volcanoes.

An example of things possibly found in such a lava tube can be found here:
Lava Tubes

Arctic/Far North [by Blizz]

As an experienced Warriors role-player in the setting of the Alaskan North, the setting may seen unrealistic, but can work! To make a site in such situation of most realistic potential, the cats should have mandatory adaptations such as long fur to keep out the cold.

The Tribe Of Rushing Water proved in-canon that a far north role-play could happen. Different prey, like lemmings and snow hares come into play, while many natural risks that are native to the far north, such as bears, caribou herds, arctic foxes, blizzards, harsh winters, and avalanches can also be used to create an original new role-play. Twoleg skiers and tourists also pose a threat, and even global warming can come into the game! A realistic Warriros role-play in the north needs a lot of research--the botanic properties of Alaskan and northern herbs for medicine cats, natural species, and settings, but can be done to achieve nice results!

Desert [by Blizz]

I've seen a few of these, and have once role-played in one. A desert role-play, often with an Egyptian theme based off Warriors makes for a unique and possible role-play site. Again, intensive research for settings, local foliage, and survival adaptation in a very extreme environment must be conducted.

The most obvious difference of role-play aspects is prey--desert clans might fare on lizards and snakes, desert fish, ferrets or gophers and jack rabbits. Natural dangers include sandstorms, raptors, sinking sand, drought, extreme heat, floods, poisonous snakes, foxes and wolves.

City [by Blizz]

Inspired no doubt by Scourge's story of BloodClan living on the streets of the twoleg cities, some sites have moved the Warrior clans into a setting different from the forest--a busy city full of bustling traffic and twolegs. The city often can suffice a gothic and harsh role-play, with tantalizing roughness of stray cat clans.

Little research is needed, except if the site is going to be in a specific city. Back alleys, rusted fences, twoleg dumps, and abandoned apartments can all make interesting city settings for the Clans. Rats and mice, as well as twoleg garbage make common prey for alley cats, while disease, twoleg trappers and heavy traffic make possible natural dangers.