What makes Warriors such a popular roleplay?
by Blizz
For details on the Warriors Online Phenomenon, you can read the WikiPedia Article on Warrior's Wish, as it supplies a broader view on the way the Warriors community developed over the internet. This article addresses the roleplay section of the Warriors online phenomenon -- What is it that makes Warriors such a popular roleplay?
SHEER NUMBERS
Warriors is a big fandom! Unified by larger fansites, other communities develop quickly through already made friendships and/or advertising on other sites. The sheer number of fans means it's not too hard to begin building a community for your site.
THE AGE GROUP
Warriors targets a good agegroup for text roleplayers. It appeals to teens, who are the ones who often know about roleplay and how to start a site, as well as have the maturity to administrate the site. It also targets pre-teens and those starting to use the internet more; introducing them to the world of roleplay through Warriors.
THE WORLD
One of the key parts of why Warriors makes such an excellent source for roleplay is that it's a defined but moldable and extendible world. The attributes from Warriors: Clans, the warrior code, territories can easily be added to a new plot and new characters. As well, the basic idea of clans of cats fighting and surviving can be molded any way the administrator likes while still maintaining a Warriors flavor. Settings can be changed, Clans can be warped etc. This part of the world makes it easy for unique and different roleplays to flourish side-by-side without competing, and making themselves open to various people.
NEW CHARACTERS (AU)
Many roleplays (Harry Potter, Eragon etc.) take place in the plotline of a book, instead of an Alternate Universe. This means they use the same plot and canon characters to play out scenes from books, or to write their own. In the Warriors fandom, such threads are rare. Instead, sites design elaborate new plots and roleplayers can create new characters. Sometimes they play in the same territories and Clans that Erin Hunter created, or create their own new worlds governed by the laws of the stories in Warriors.
VERSATILE
One of the greatest things for Warriors roleplays, and quite possibly booksales, is the fact that one does frequently not have to have read the Warriors series in order to partake in the roleplay, especially if the administrator has collected background information for the world.
Warriors roleplay is doubtlessly one of the chief things in Warriors fandom that has aided to the huge success of Warriors. Half of it is the world perfectly crafted for roleplaying, and perhaps the other half is the dedication of the fans who roleplay.